Friday 11 January 2013

Music Graphics
 A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions such as the processing power of central or graphics processing units.
Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics. Examples include MUDs (Multi-User Dungeons), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a sub-genre of role-playing video games featuring many monsters, items, and environmental effects, as well as an emphasis on randomization, re-playability and permanent death. Some of the earliest text games were developed for computer systems which had no video display at all.

Music Graphics
 Music Graphics
Music Graphics
 Music Graphics
Music Graphics
Music Graphics
 Music Graphics
Music Graphics
Music Graphics
Music Graphics
Music Graphics
Music Graphics 

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